An Introduction to Using Patterns in Web Design

The biggest challenge for Web Designers is the unthinkably huge number of possible ways to solve any given problem. We usually don't think of this because we have our habits and traditions to fall back on, but there are literally billions of possible pixel combinations for each page we make.

There is a better way to manage this vast complexity than by making big decisions up front and hoping for the best. To make better sites — sites that are functional, beautiful, and "usable" — we have to break our design problems up into small independent chunks based on the real issues within our requirements. Christopher Alexander, who came up with this stuff, calls these chunks patterns.

[I'm] going to show you how to sidestep your habits and assumptions and use patterns to make better design decisions. A lot of fancy stuff has been written about patterns. To be simple and clear in this introduction, [I'll] just call them chunks.

By Ryan Singer

Chris Charlton

Chris CharltonChris, Los Angeles' CSS & ActionScript guru, successfully cannonballed into web development in the late 90's. Always caught up with the latest in Flash, Dreamweaver, Fireworks, and XML, Chris authored premium articles for the largest Dreamweaver/Flash community (www.DMXzone.com) and produced WebDevDesign (iTunes featured), a popular Web Design & Development Podcast. Somewhere, Chris finds time to run an authorized Adobe user group focused around open source and Adobe technologies. Being a big community leader, Chris Charlton remains a resident faculty member of the Rich Media Insitute and lends himself to speak at large industry events, like JobStock, NAB, and FITC Hollywood.

Brain cycles from Chris are always Web Standards, Flash Platform, and accessibility.

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