A very cool tutorial that creates a 3D text and rotates it around an object. This tutorial will teach you all kind of different techniques that you could use later on for other things. It's a good demonstration of how to get your website stylish with some flashy objects.
This masking technique shows how to put some cool movie effects to an image.
The aim of this tutorial is to learn how to create an input box and get buttons to change a movie clip based on what the user has typed into the input box. The reset button changes the movie clip to the original default position irrespective of the input box.
Presentation notes on integrating Macromedia FlashPaper & Captivate content to build great custom collaboration applications.
Note: Flash Player is required. This is not a tutorial, but slideshow/notes.
XML is fundamental in today's internet. It can be used to replace databases (in certain circumstances) or allow users to syndicate content. This tutorial shows you how to use Flash and XML. XML packets can sent and received using the XML class by using the load, send and sendAndLoad methods or you can use Flash MX Professional 2004's new XMLConnector to send and receive packets and bind them to other components on the Stage at runtime.
Integrating XML and Flash in a Web Application is a tutorial which uses a fictional stock market application to explain how to integrate Flash and XML.
Using XML and Flash together to create a powerfull webtool in flash that uses XML to correspond with for exaple IMEX, IMEX stands for Imaginary Macromedia Exchange. IMEX is the product that they use to show you the combination of XML and Flash.
Many times when creating dynamic effects or especially in Flash video games, you'll find yourself pulling movieclips from the library dynamically, or loading them in from outside .SWFs. These are done using the attachMovie or loadMovie methods. Each of these methods require that you load the new movieclip on a specific layer.
In Flash, everything that appears visually on the screen exists in it's own layer. Say, for example, you had a Flash Asteroids game. If the player ship is on level 10 and you then load a new asteroid into level 10, the player's ship will be removed from the game.
Keeping track of levels can be a simple process if you only have one object attaching movieclips. But in situations where you may have multiple objects managing multiple movieclips, there needs to be an organized way of keeping everything on a unique level.
The technique I use most often is one that I got from Sham Bhangal a few years ago. The technique is basically to set a global variable to a reasonably high number that you know nothing in your movie already exists in (I usually use 10,000 or 100,000) and then every time you need to attach a movie, you call a function that returns that global number and then increments it by one, so the next time you call the function, you get a new unique number.
Macromedia Technical Support Engineer Kenneth Toley presented a beginners flash training of creating scrolling text in Macromedia Flash MX2004. Kenneth shows us how to use the Textarea UI Component, and a custom textbox with the Scrollbar UI Component.
A Macrochat is a live recorded online Breeze webinar. Using the latest in Flash technology to stream you a class-in-a-box right to your computer!
This tutorial will teach you how to create a countdown clock by using Flash and Fireworks. The tutorial combines Fireworks and Flash. This can be very useful if you want to display the exact time!